Strip 192 - "Quite telling he went for that first before Diplomacy"

27th Jun 2015, 12:00 AM in Corvus Village
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Haegan2005 27th Jun 2015, 2:41 AM edit delete reply
Haegan2005
Not much scares a dwarf. Except maybe a lack of beer...
DtDoom 27th Jun 2015, 9:42 AM edit delete reply


I once replaced all of the beer in a dwarven stronghold with fine wine.

Started a war...
Yuko Hoon 27th Jun 2015, 10:13 AM edit delete reply
Yuko Hoon
Let me guess, the bartender is one of those "retired adventurers" with enough levels to kill your character by just breathing at them XD
IsaiahOmega 27th Jun 2015, 10:48 AM edit delete reply


When the GM saddle rotates back to me I'm going to have to do that to stop the whole burn down the store idea
Raxon 28th Jun 2015, 12:01 AM edit delete reply
Raxon
Or you could do what we did, and have him bea retired god of war, bloodshed, and strategy.
DtDoom 28th Jun 2015, 1:11 AM edit delete reply


You could also do a dragon or demon in humanoid form.

Or a mindflayer with some kind of disguise...

Or any number of other things.
Raxon 28th Jun 2015, 12:31 PM edit delete reply
Raxon
Or a dickwolf. We dickwolves are a proud, noble people with years of history!
Tatsurou 29th Jun 2015, 2:43 PM edit delete reply
Tatsurou
I had my own solution to the 'burn down the store' ideas when my players come up with it when I'm GM.

I let them do it once.

After that, no merchant they encounter - no matter where they go - will sell to them, or even let them in the store. Exceptionally high level opponents - average of three times the party's level - act as guards to ensure the party *doesn't* try anything funny. Inns and taverns refuse them business. Clerics at churches will still tend them, but at three times the normal cost.

When the players complain, I smile and say, "And this is why no one crosses the Merchant's Guild. They have all the money, and don't take kindly to adventurers trying to walk all over them."
Malroth 28th Jun 2015, 3:34 PM edit delete reply
Malroth
3.0 Oriential Adventures had a rule that allowed a Sense Motive Roll to detect an opponents combat stats, It was incredibly Immersion breaking but man did it put uppity aristrocrats in their place.
Rooker 29th Jun 2015, 5:25 AM edit delete reply
Rooker
Ooh! Mal! I have an idea that might help that if you are still playing that rule! The setting could be one of those like you see in Anime a lot. Sensitivity to one's character (See: Looking at stats) becomes almost commonplace in some series. You could have them do it all "oh, well, I can sense you are very powerful. Carry on, then!" :D I feel mildly helpful pointing this out for storytelling purposes even though I'm sure it's already been applied in some way.
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