Strip 317 - "They don't live there anymore"

14th Apr 2016, 12:00 AM in Cave of No Return
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Youken 14th Apr 2016, 6:58 AM edit delete reply


Well... That explains a lot. Gosh damn, another thing which has ruined games for me. But to be fair, this is a work of fiction and Zero is a fun character. If there are any people reading this, know that A: The dice rolling system averages out to give you worse scores than the point system, B: Always make sure you have a witness to your rolls, just in case everybody at your table (reasonably) denies that they think you actually rolled those three 18s, 2 16s and a 14 (not that those numbers mean anything specific to me or anything *cough*). C: Be aware that unless you give your DM and your party some reason to like your character, your DM will be looking for ways to give your character in particular over all of the others a bad time.
zombi3DS 15th Apr 2016, 11:41 PM edit delete reply
zombi3DS
Your first assertion is laughably wrong

The system being used for this comic is pathfinder as such the normal point buy is 15 and the die roll is 4d6D1. This actually tends to skew heavily towards the middle (though its been a while since I had the math offhand). On average you will roll mostly 12-14s, with 3s being nigh impossible (Like I said would have to rewrite out the formula but off hand you have 6 potential results that are 18 and only 1 that is 3, [6,6,6,1+ will yield eighteen whereas all 4 dice must be 1s to yield a three, same is also true of a 4 since if 2 dice yield a result of 2 rather than 1 you get 5.] But yeah basic math ahead

average roll per 3 scores is about 2-3-5 point buy value for a total of 20 points for 6 ability scores, now this math is not wholly accurate.

As for other systems, 3.5 had a different cost to its point buy but 4d6D1 was slightly better in it as it averaged about 24 points on average in that system. (It's been a while but that was the figure I remember.)

2e and 1e didn't have point buy at all (2e had kind of a weird one involving shifting after you rolled but it actually cost 2 from 1 score to add 1 to another) 4e did a standard array where everyone is supposed to take the same base scores. 5e has 4d6D1 as the suggested dice rolling and a point buy that I haven't spent anytime running the math on.

Give me til morning and I'll write out the formula for 4d6D1 again. It isn't hard it is just a pain to write out.

I myself use dicerolling but use offsets and not drop dice since they throw the math off hard, I think final designs for most accurate to the intended results while not tending to skew was my 4d3+6 and 3d4+6. The fact that a base offset can negate the need for drop dice isn't exclusive to me but some people don't get why having more than 1 die is important for the bell curve. Friggin' Way of the Wicked AP has a stupid dice rolling method that you shouldn't use. You don't get to assign as you choose except for 2 scores, you choose 1 to be an 8 and another an 18 then you go down the line rolling 1d10+7. This is supposed to be factored randomness not just idiotic random luck you idiots. Fire Mountain Games wouldn't know proper balance if it decided bite them in the face.

Assertion 2 is true of point buy and character building in general. It isn't impossible to reverse engineer someone's point buy but it can be a pain in the butt. As such I've seen people trying to get away with stats they know are not accurate.

Assertion 3 is true of all characters.
Zilfallion 16th Apr 2016, 6:23 AM edit delete reply
Zilfallion
Little late to the party, but I've always had pretty good luck with the dice. There was this one time I was making a character in front of the GM for an AD&D 2.0 campaign at one point. Straight 3d6 in order like in the comic. I pulled in a 16, 18, 15, 18, 14, 18. My GM doesn't like me whenever i roll anything that has a bunch of D6s to damage like Rogues or Ninjas since I tend to roll an abnormal amount of 6s. Although anytime he needs an interesting encounter, out comes my D100 where I primarily roll between 1-20 and 80-100. Doesn't matter whose dice I use.

Although when I GM I do like to give stat arrays they can assign to whatever they want. I know it's basically the same end-result as point buy[although usually a little bit nicer than you can normally afford]. I find it helps keep players on a roughly more even playing field since I've seen some dice rolls for characters produce a total of like 20 difference between members of the party.
Disloyal Subject 17th Apr 2016, 1:12 PM edit delete reply
Disloyal Subject
I got a stat spread like that once, rolled in front of the GM.
He had me throw out those stats and use an array, to keep things gritty and low-powered. That stung a bit.
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