Strip 487 - "How many of you also made that assumption?"

16th May 2017, 12:00 AM in Cave of No Return
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Malroth 16th May 2017, 12:35 AM edit delete reply
I definately assumed he was pushing a -3 or -4 modifier in INT either that or that he was secretly from another planet.
9652769 16th May 2017, 8:09 AM edit delete reply

"I Was thinking something else."
He is more of a low wisdom for me.
Rastaba 16th May 2017, 8:57 AM edit delete reply
I think this is mostly a joke at the stereotyping of fighters as punch drunk fight happy warriors. Used to being hit over the head so much they are basically brain damaged...

You fight that stereotype! Yeah! Whoo hoo!
Halosty45 16th May 2017, 12:27 PM edit delete reply
Honestly, people emphasize +/- 1 modifiers far too much. Compared to the "average" person, there's barely a difference, though when there's a number put to it it *sounds* more different. More specifically, +/- 1 modifiers would all fall on what would be considered average people, because it would actually be more aberrant for every commoner to have 10's in all stats.

There isn't really a point here, but it's kind of strange how if you go down 10 points to 0, you're suddenly non-sentient, but if you go up 10 points to 20... you're an exceptional 1st level character. A genius, but not like... on a different level than humanity.

As an example (in Pathfinder), if stats are actually 3d6 rolled, then 1/216 people has 18 intelligence. Assuming as a human you get a random +2 instead of actually picking your good stat, 1/1296 Humans are 20 int in Pathfinder. That sounds rare, but for every one million people that means there are almost a thousand people like that.

Side note: Nobody has all 18's as a base. The probability is one in one hundred trillion. However, in a big country you should expect a bunch of people with 2 18's, and maybe one with 3.
m2012e 16th May 2017, 2:42 PM edit delete reply

The numbers go up even more if you use DnD 3.5 where you roll 4d6 and take out the lowest die.
Halosty45 16th May 2017, 3:08 PM edit delete reply
They sure do, I was just making an example using the least powerful rolling scheme.
Malroth 17th May 2017, 2:38 AM edit delete reply
That +/- 1 makes a huge deal for clases like fighter who only get 2 base skillpoints per level and who'se only non combat options (and many combat options) are dependent on those skill ranks.

Assuming Phaedrus is a standard non variant human who spent all 5 of his favored class bonuses in skill points He's got 25 skillpoints, not great but enough to be competent at a few things. If his INT mod was a -1 he'd only have 15.
Halosty45 17th May 2017, 12:06 PM edit delete reply
Yeah its actual effect is stupidly large in such cases, but it *shouldn't* be that different.
Arillius 17th May 2017, 11:14 PM edit delete reply

Not sure where you're getting your numbers from but Int is likened to your average IQ score. 10 = 100, average. 0 = non thinking. 20 = 200, brilliant.

Secondly, if you play by pathfinders rules it's impossible for a non-pc, non-PC statted commoner to get a 20 or even an 18 in int. So it is exceptionally rare in the normal rules. If he's got a 12-13 he's smarter then the average guy.
kgy121 17th May 2017, 3:53 AM edit delete reply

In Pathfinder, assigning a skill point to a class skill gets you up to a +4 bonus. Even with a negative intelligence modifier, it only takes one point to have a pretty decent chance on Knowledge Engineering, which, considering how few fighter skills are worth putting points into, can be a decent fallback. At Level Five, if you've only got one point per level, you can have a point in each of your class skills for 2x (or so) the return of sticking to one skill and maxing it.

Then, you're only down by like two on the skills you use, while still gaining a decent amount of versatility.
The Chessmaster 17th May 2017, 3:22 PM edit delete reply
The Chessmaster
So, thanks to the inscription, the statues are confirmed to be the assassin, hunter, mage and monk. That just leaves the question of what the Chinese elemental system has to do with it.
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